Chasing the 'Ghibli' Look: My Experiments with Watercolor Prompts and Lighting Settings in Story Video AI

Chasing the 'Ghibli' Look: My Experiments with Watercolor Prompts and Lighting Settings in Story Video AI

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For any animation lover, the "Studio Ghibli" aesthetic is the Holy Grail. It’s not just "anime." It is a specific combination of lush, hand-painted backgrounds (think Kazuo Oga’s landscapes), distinct cel-shaded characters, and a feeling of peace.

When I first started using Story Video AI, my immediate goal was to recreate this vibe. I wanted to make a short clip of a girl waiting for a train in a grassy field, with that specific "Spirited Away" atmosphere.

I thought it would be easy. I thought I could just type "Studio Ghibli style" and hit generate.

I was wrong.

My first attempts looked like a cheap 3D video game from 2010. The characters had weird, shiny skin. The grass looked too realistic. The magic wasn't there.

So, I treated this as a science experiment. Over the last seven days, I ran 50+ generations to isolate exactly which keywords and settings control the "painterly" vs. "plastic" look. Here is my log of failures and the final formula that worked.

Experiment 1: The "Style" Keyword Trap

My initial prompt was simple: > "A girl standing in a grassy field, blue sky, cumulus clouds, Studio Ghibli style, Hayao Miyazaki style, anime."

The Result: The video was... okay. But it looked "plastic." The AI understood "anime," so it gave me big eyes. But it applied its default realistic lighting engine to the skin, making the character look like a plastic figure. The grass was individual blades (too detailed), rather than the impressionistic tufts you see in hand-drawn animation.

The Lesson: AI models are biased toward realism. If you don't explicitly tell them not to render realistic shadows, they will add them. "Studio Ghibli" as a keyword isn't strong enough to override the default rendering engine.

Ghibli style comparison

Experiment 2: Hacking the Texture (The "Gouache" Breakthrough)

I stopped looking at the AI and started looking at art history. How are Ghibli backgrounds actually made? They use Poster Color (Nicker paint) and Gouache. They are opaque, matte, and textured.

I went back to Story Video AI and changed my approach. I removed "Anime" (which triggers the 3D look) and focused on the medium.

New Prompt: > "A girl in a grassy field, opaque watercolor texture, gouache painting, hand-painted background, visible brushstrokes, matte finish, flat color."

The Result: Massive improvement. The background finally looked right—lush, vibrant greens with that soft, painterly blur. However, the character still flickered between 2D and 3D. The AI was confused about whether to make a painting or a cartoon.

Experiment 3: The Lighting Settings

This was the biggest variable I discovered. In 90% of AI video prompts, we use words like "Cinematic lighting," "Volumetric fog," or "4k resolution."

These are Ghibli killers.

Ghibli movies (and most 2D animation) use Flat Lighting or Cel Shading. There are no complex ambient occlusion shadows on a character's face—usually just a hard shadow under the chin and nose.

When I removed "Cinematic lighting" and replaced it with "Natural sunlight, flat shading, no shadows, high key lighting," the character suddenly popped. She looked drawn, not rendered.

Experiment 4: The "Motion" Slider

Story Video AI has a "Motion Scale" setting (1 to 10). High Motion (8-10): The camera sweeps wildly. This ruined the illusion because the background distorted. Low Motion (2-4): This was the sweet spot.

Ghibli movies are famous for "Ma" (negative space). They have long, static shots where only the wind moves the grass or clouds. By lowering the motion setting, I forced the AI to focus on subtle movements—hair blowing, clouds drifting—rather than trying to move the whole camera.

The Winning Formula: My "Ghibli" Prompt Template

After a week of tweaking, here is the exact prompt structure that gave me a near-perfect result (I call it the "Oga Protocol"):

The Prompt: > "A wide shot of a rolling hillside, lush green grass swaying in the wind, giant white cumulus clouds in a deep blue sky. In the center, a young girl in a simple summer dress holding a straw hat. Art style: 1980s anime, hand-painted gouache background, cel-shaded character, matte finish, vibrant pastoral colors. Low frame rate style. Negative prompt: 3D render, photorealistic, shiny skin, unreal engine, cg, glossy."

Settings: Style: Anime / Watercolor Motion Scale: 3 (Low) Guidance Scale: 12 (High adherence to prompt)

Analyzing the Output

The final video was breathtaking. 1. The Grass: Instead of individual physics-simulated blades, it looked like waves of green paint. 2. The Clouds: They had that specific "popcorn" fluffiness that is a trademark of Ghibli backgrounds. 3. The Consistency: Because I used "flat shading," the character didn't morph as much. Complex lighting often confuses the AI as the character moves; flat colors are easier for the model to keep consistent.

Conclusion: It’s About the Medium, Not the Name

The biggest takeaway from this experiment is that technical art terms work better than brand names.

Don't just ask Story Video AI for "Ghibli." Ask it for "Gouache," "Cel Shading," and "Matte Finish." You have to speak the language of the artist, not just the fan.

If you are trying to create a nostalgic, cozy animation, stop using "Cinematic" in your prompts. Embrace the flat, painterly look. Your AI characters will thank you.

Try this "Gouache" prompt technique in Story Video AI and tag me in your results. I’d love to see what you create.*